{
 "slug": "dungeon-floor-trapdoor",
 "triangles": 2904,
 "texture_px": 2048,
 "triangles_light": null,
 "texture_px_light": null,
 "files": {
  "glb": {
   "name": "dungeon-floor-trapdoor.glb",
   "bytes": 705008
  },
  "blend": {
   "name": "dungeon-floor-trapdoor.blend",
   "bytes": 361492
  },
  "fbx": {
   "name": "dungeon-floor-trapdoor.fbx",
   "bytes": 1079308
  },
  "obj": {
   "name": "dungeon-floor-trapdoor-obj.zip",
   "bytes": 357603
  },
  "usdz": {
   "name": "dungeon-floor-trapdoor.usdz",
   "bytes": 1040848
  }
 },
 "extras": {
  "license": "CC0-1.0",
  "source": "grab3d.com",
  "dimensions_m": "2.000 x 2.000 x 0.123",
  "triangles": 2904,
  "textures": "PBR 2048px: base color, roughness, metallic, normal (baked)",
  "generator": "Created by grab3d",
  "created": "2026-09-26",
  "real_size": "modular dungeon floor tile with trapdoor, 2.0 x 2.0 x 0.1 m, hatch 0.99 x 0.99 m",
  "notes": "one 2 m grid cell like dungeon-floor (origin bottom centre = cell centre, top at 0.1 m, flagstones join seamlessly); a 0.9 x 0.9 m opening goes right through the tile (for a ladder or shaft to the storey below), framed by light curb stones with a rebate; the separate part 'hatch' (oak planks with two battens below, iron straps, hinge knuckles, golden ring handle) lies flush with the floor; its origin is the hinge axis at the back edge: rotate about local X, about -100 degrees opens it; fixed hinge leaves sit on the frame; no text",
  "set": "Cozy Modular Building Kit"
 },
 "origin": {
  "method": "procedural",
  "detail": "Built procedurally with Blender scripts. The scripts were written with the help of an AI coding assistant. No generative AI model produced the geometry or textures directly.",
  "ai_content": false,
  "ai_assisted_code": true
 }
}