{
 "slug": "fuse-box",
 "triangles": 14905,
 "texture_px": 2048,
 "triangles_light": null,
 "texture_px_light": null,
 "files": {
  "glb": {
   "name": "fuse-box.glb",
   "bytes": 1612756
  },
  "blend": {
   "name": "fuse-box.blend",
   "bytes": 1199934
  },
  "fbx": {
   "name": "fuse-box.fbx",
   "bytes": 2721372
  },
  "obj": {
   "name": "fuse-box-obj.zip",
   "bytes": 1356461
  },
  "usdz": {
   "name": "fuse-box.usdz",
   "bytes": 2509453
  }
 },
 "extras": {
  "license": "CC0-1.0",
  "source": "grab3d.com",
  "dimensions_m": "0.546 x 0.516 x 0.950",
  "triangles": 14905,
  "textures": "PBR 2048px: base color, roughness, metallic, normal (baked)",
  "generator": "Created by grab3d",
  "created": "2026-10-19",
  "real_size": "old fuse box, housing approx. 0.42 x 0.15 x 0.60 m, 0.90 m tall including the hanging cables",
  "notes": "wall-mounted, front faces -Y, the back of the housing lies in the plane y = max (wall side); the housing bottom sits 0.30 m above the pivot, cables hang down to z = 0. Basement fuse box: mint painted sheet steel with rust on the edges and dust on top, door standing half open, wooden backboard with eight ceramic screw fuses (one missing, one fallen to the bottom), ceramic main fuse block with two cartridges, cloth wires, brass grommets, three cloth cables hanging down (one loose with bare copper ends), big main lever with a wooden grip on the right side, fine cobweb in the upper right inside corner (alpha blended). Moving parts: 'fuse-box_door', origin on the left hinge axis, rotate around local Z (modelled 58 deg open, +58 deg closes it, more negative opens it further); 'fuse-box_lever', origin in the hub, rotate around local X (modelled in the up position, approx. +120 deg swings it forward and down to off)",
  "set": "Cozy Horror Props Kit"
 },
 "origin": {
  "method": "procedural",
  "detail": "Built procedurally with Blender scripts. The scripts were written with the help of an AI coding assistant. No generative AI model produced the geometry or textures directly.",
  "ai_content": false,
  "ai_assisted_code": true
 }
}