{
 "slug": "lava-floor-tile",
 "triangles": 11104,
 "texture_px": 2048,
 "triangles_light": null,
 "texture_px_light": null,
 "files": {
  "glb": {
   "name": "lava-floor-tile.glb",
   "bytes": 594272
  },
  "blend": {
   "name": "lava-floor-tile.blend",
   "bytes": 611715
  },
  "fbx": {
   "name": "lava-floor-tile.fbx",
   "bytes": 1190364
  },
  "obj": {
   "name": "lava-floor-tile-obj.zip",
   "bytes": 412549
  },
  "usdz": {
   "name": "lava-floor-tile.usdz",
   "bytes": 963222
  }
 },
 "extras": {
  "license": "CC0-1.0",
  "source": "grab3d.com",
  "dimensions_m": "2.000 x 2.000 x 0.250",
  "triangles": 11104,
  "textures": "PBR 2048px: base color, roughness, metallic, normal (baked)",
  "generator": "Created by grab3d",
  "created": "2026-09-26",
  "real_size": "lava floor tile, 2 x 2 x 0.25 m grid tile",
  "notes": "platformer hazard floor: a rim of cooled dark lava crust around a glowing lava pool (orange with yellow swirls and veins, emissive image texture, not baked) with two floating crust floes and a few bubbles; the crust glows orange toward the lava; the crust top is exactly flat at z = 0.25 m and the sides sit exactly on the 2 x 2 m grid cell; seamless: rim width and lava image repeat every 2 m, so neighbouring tiles form continuous crust bands and a continuous lava pattern; the lava surface is a separate object 'glow' (scroll its UVs for flowing lava); set the origin to n - 0.25 m to put the crust flush with block tops on height step n; origin of the asset bottom center",
  "set": "Cozy Platformer Kit"
 },
 "origin": {
  "method": "procedural",
  "detail": "Built procedurally with Blender scripts. The scripts were written with the help of an AI coding assistant. No generative AI model produced the geometry or textures directly.",
  "ai_content": false,
  "ai_assisted_code": true
 }
}