{
 "slug": "zipline-pole",
 "triangles": 20232,
 "texture_px": 2048,
 "triangles_light": 11378,
 "texture_px_light": 1024,
 "files": {
  "glb": {
   "name": "zipline-pole.glb",
   "bytes": 1475328
  },
  "blend": {
   "name": "zipline-pole.blend",
   "bytes": 1228382
  },
  "fbx": {
   "name": "zipline-pole.fbx",
   "bytes": 2644844
  },
  "obj": {
   "name": "zipline-pole-obj.zip",
   "bytes": 1310858
  },
  "usdz": {
   "name": "zipline-pole.usdz",
   "bytes": 2431543
  },
  "glb_light": {
   "name": "zipline-pole-light.glb",
   "bytes": 653568
  },
  "fbx_light": {
   "name": "zipline-pole-light.fbx",
   "bytes": 1393004
  }
 },
 "extras": {
  "license": "CC0-1.0",
  "source": "grab3d.com",
  "dimensions_m": "1.882 x 1.887 x 4.185",
  "triangles": 20232,
  "textures": "PBR 2048px: base color, roughness, metallic, normal (baked)",
  "generator": "Created by grab3d",
  "created": "2026-09-26",
  "real_size": "zipline pole with platform, 1.8 x 1.8 m deck, mast 4.2 m tall, walkway 0.5 m high",
  "notes": "platformer zipline start: square plank deck on four round walnut posts with hemp rope rails on both sides, walkway exactly flat 0.5 m above the bottom (set the origin to n - 0.5 m to meet block tops on height step n); 4 m walnut mast at the back with rope wraps, gold ball and two guy ropes; a steel clamp near the top holds the start of the steel cable, which runs forward (-Y) at 12 degrees down to 6 cm before the cell edge and ends in a crimp sleeve (continue it with your own cable); the trolley (sky blue frame, grooved steel pulley, two hanger rods, cream handle with dark grips) is a separate object 'trolley' with the origin on the cable axis, move it along (0, -0.978, -0.208); fits one 2 m grid cell; origin of the asset bottom center",
  "set": "Cozy Platformer Kit"
 },
 "origin": {
  "method": "procedural",
  "detail": "Built procedurally with Blender scripts. The scripts were written with the help of an AI coding assistant. No generative AI model produced the geometry or textures directly.",
  "ai_content": false,
  "ai_assisted_code": true
 }
}