<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Grab3D Blog</title><description>Engine guides, curated asset lists and behind-the-scenes from the free CC0 3D model library.</description><link>https://grab3d.com/</link><language>en</language><item><title>Ready Player Me alternatives in 2026: free avatar and character creators</title><link>https://grab3d.com/blog/ready-player-me-alternatives/</link><guid isPermaLink="true">https://grab3d.com/blog/ready-player-me-alternatives/</guid><description>Ready Player Me shut down on January 31, 2026. An honest overview of the alternatives: VRoid Studio, Avatar SDK, Character Creator, MakeHuman, MetaHuman and more.</description><pubDate>Thu, 01 Oct 2026 00:00:00 GMT</pubDate></item><item><title>GLB vs FBX vs USDZ vs OBJ vs BLEND: File Sizes Measured</title><link>https://grab3d.com/blog/3d-file-sizes-glb-fbx-usdz-obj-blend/</link><guid isPermaLink="true">https://grab3d.com/blog/3d-file-sizes-glb-fbx-usdz-obj-blend/</guid><description>We measured 739 download packages: median sizes of GLB, FBX, USDZ, OBJ and .blend per quality tier, why our GLBs skip Draco, and which file to pick per engine.</description><pubDate>Tue, 29 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Rigged Characters in Unity, Godot and Unreal: Walk &amp; Run</title><link>https://grab3d.com/blog/rigged-character-unity-godot-unreal/</link><guid isPermaLink="true">https://grab3d.com/blog/rigged-character-unity-godot-unreal/</guid><description>How to use a free rigged CC0 character with walk and run clips in Unity, Godot 4 and Unreal Engine 5: import, looping, blending, movement and honest limits.</description><pubDate>Tue, 29 Sep 2026 00:00:00 GMT</pubDate></item><item><title>How to Import glTF Models into Unity (2026 Guide)</title><link>https://grab3d.com/blog/import-gltf-into-unity/</link><guid isPermaLink="true">https://grab3d.com/blog/import-gltf-into-unity/</guid><description>Import free glTF/GLB models into Unity in under five minutes, with glTF package setup, correct scale and materials, a note on Draco, and fixes for common errors.</description><pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate></item><item><title>How to Import glTF Models into Godot 4 (2026 Guide)</title><link>https://grab3d.com/blog/import-gltf-into-godot/</link><guid isPermaLink="true">https://grab3d.com/blog/import-gltf-into-godot/</guid><description>Godot 4 reads glTF natively. Learn how to import free 3D models with correct scale, materials, collision shapes and rigged animations, no Draco hassle.</description><pubDate>Wed, 24 Jun 2026 00:00:00 GMT</pubDate></item><item><title>8 Free Medieval 3D Models for Your RPG (CC0)</title><link>https://grab3d.com/blog/free-medieval-props/</link><guid isPermaLink="true">https://grab3d.com/blog/free-medieval-props/</guid><description>A curated list of free CC0 medieval 3D models: treasure chest, mimic, sword, throne, trebuchet, tavern, keep and a rigged knight. Textured, no attribution.</description><pubDate>Wed, 17 Jun 2026 00:00:00 GMT</pubDate></item><item><title>How Our 3D Models Are Made</title><link>https://grab3d.com/blog/how-we-make-our-models/</link><guid isPermaLink="true">https://grab3d.com/blog/how-we-make-our-models/</guid><description>An honest look at the Grab3D workflow: AI image-to-3D drafts corrected in Blender, procedural kits, automatic rigging, visual checks and why models carry a tier.</description><pubDate>Wed, 03 Jun 2026 00:00:00 GMT</pubDate></item><item><title>glTF vs FBX vs OBJ: Which 3D Format for Game Dev?</title><link>https://grab3d.com/blog/gltf-vs-fbx-vs-obj/</link><guid isPermaLink="true">https://grab3d.com/blog/gltf-vs-fbx-vs-obj/</guid><description>A practical comparison of glTF, FBX and OBJ for game development: features, engine support, pitfalls, and why glTF has become the default choice.</description><pubDate>Wed, 27 May 2026 00:00:00 GMT</pubDate></item><item><title>Why CC0 Matters: The License That Makes Game Dev Simpler</title><link>https://grab3d.com/blog/why-cc0-matters/</link><guid isPermaLink="true">https://grab3d.com/blog/why-cc0-matters/</guid><description>What CC0 actually allows, how it differs from &apos;royalty-free&apos; and CC-BY, and why we put every Grab3D model in the public domain.</description><pubDate>Wed, 20 May 2026 00:00:00 GMT</pubDate></item></channel></rss>