Theater Stage
48,788 triangles GLB 2.3 MB
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Mint DSLR camera with a dark grip, prism hump, mode dial and a zoom lens that pulls off the mount, a lavender carry strap lies loosely behind it.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 11,560 triangles and 2K textures. It includes 1 movable part as a separate object.
CC0: no login, no attribution CC0 1.0
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A generic DSLR with no brand shapes, ready for a photographer character or a hobby room. The mint body measures 14 by 7.5 by 12.5 cm and has a prism hump with a hot shoe, a dark grip with a coral shutter button, a ribbed aluminium mode dial and a command dial. At the back you find a screen, a viewfinder eyepiece and a direction pad, at the front the mount with its release button. The zoom lens, 10 cm long, has a dark zoom ring, a mint focus ring and a coloured inner element behind clear glass. It is the separate object dslr-camera_lens with its origin in the centre of the mount, so it pulls off forward. A lavender strap runs from the lugs and lies loosely on the table behind the camera. With 11,560 triangles and 2K PBR textures, the dslr camera 3d model sits between the retro Camera and the Film Camera as the modern option.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.13 m = 13 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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