Samurai
800,000 triangles GLB 29 MB
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Stout Viking warrior with a braided red beard, nose-guard helmet, fur collar and an axe on his back. Detailed for close-ups, also available rigged.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. High Detail with 799,998 triangles and 4K textures, light version with 399,998 triangles and rigged version with walk and run animations.
CC0: no login, no attribution CC0 1.0
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A broad, sturdy Viking stands in an A-pose, his bright red beard split into braids bound with gold rings. He wears a rounded steel helmet with a nose guard, a thick pale fur collar over the shoulders and a studded leather vest with round golden brooches. A wide belt with a large round buckle holds a leather apron over a dark green tunic whose hem is embroidered with golden knotwork. Leather bracers, dark trousers and fur-lined boots complete the outfit, and the blade of a bearded axe rises behind one shoulder. The proportions are slightly heroic and compact, which suits fantasy RPGs, Norse sagas and tabletop-style renders. Thanks to its surface detail, the model is made for renders, cinematics, close-ups, or as a source for your own LODs. It is also available rigged with walk and run animations. Tip: warm firelight makes the fur and leather stand out.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (1.85 m = 185 cm).
Rigged version: import the rigged FBX as a Skeletal Mesh. The walk and run takes come in as animation sequences.
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Rigged version: the rigged GLB imports with its skeleton, and the walk and run takes land in an AnimationPlayer.
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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