Desert Queen
541,454 triangles GLB 19 MB
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Friendly herbalist witch with a wide aubergine hat full of dried herbs, layered skirts, linen apron, glass jars on her belt and striped stockings. Also rigged.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. High Detail with 800,000 triangles and 4K textures, light version with 400,000 triangles and rigged version with walk and run animations.
CC0: no login, no attribution CC0 1.0
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This hedge witch is a village herbalist with a warm, clever smile rather than a villain. Her broad hat of faded aubergine felt ends in a crooked tip, and its band is packed with bundles of dried herbs in sage, lavender and pumpkin orange. Dark wavy hair falls past her shoulders, with one thick braid resting over her right shoulder. A laced aubergine bodice sits over a cream blouse with a ruffled neckline, and the sleeves are turned back to show sage green cuffs. Her belt carries a leather pouch and three opaque glass jars in leather holders above a plain linen apron. Below it, sage, orange and aubergine skirt layers swing to the knee, followed by striped stockings and laced brown boots. This witch 3D model has the detail for portraits, cutscenes and Halloween scenes, and a rigged version with walking and running clips is included. Tip: pair her with the matching hat, broom and cottage.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (1.68 m = 168 cm).
Rigged version: import the rigged FBX as a Skeletal Mesh. The walk and run takes come in as animation sequences.
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Rigged version: the rigged GLB imports with its skeleton, and the walk and run takes land in an AnimationPlayer.
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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