Farm Stand
33,568 triangles GLB 2.1 MB
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Carrot crop in four growth stages from seedling to ready to harvest, each a separate object on its own soil mound, with feathery tops and an orange shoulder.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 18,850 triangles and 1K textures.
CC0: no login, no attribution CC0 1.0
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Made for farming games, this carrot crop stages 3d model from the Cozy Farm & Countryside Kit grows a carrot in four swappable steps. It begins with carrot-crop-stages_stage1, two grassy seed leaves and a first feathery leaf, about 8 cm tall with its mound. Young tops reach 14 cm in stage2, and stage3 forms a bushy clump of 28 cm where the orange shoulder of the root just peeks out. The last stage, carrot-crop-stages_stage4, is ready to harvest at 42 cm, lush green with a thick orange shoulder above the soil. Every stage has its own small earth mound and its pivot at the base, so it drops straight onto one of the four spots of a Tilled Soil Tile, and the file lines them up 0.6 m apart. The root is the carrot of the Cozy Fruit & Vegetables Kit. 18,850 triangles in total, 1K PBR textures per stage. The loose, harvested Carrot shows no growth.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.43 m = 43 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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