Dome Tent
22,956 triangles GLB 1.6 MB
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Mustard A-frame ridge tent on a wooden pole frame, both front doors folded back onto the roof, coral guylines and a sleeping bag inside.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 14,428 triangles and 2K textures. It includes 2 movable parts as separate objects.
CC0: no login, no attribution CC0 1.0
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Nothing says summer camp like this A-frame tent 3D model. The mustard fabric falls from a wooden ridge pole to both sides and sags a little between ridge and hem, outlined by coral piping. Two wooden A-frames inside carry the ridge, and their tips poke out above the roof in the traditional way. Both front door halves are separate objects, a-frame-tent_flap_l and a-frame-tent_flap_r. Each is hinged on its roof edge and folded back flat onto the roof, coral lining up, so they swing closed with a single rotation each. The open front shows a green floor sheet and a rolled sky blue sleeping bag with two straps. The back wall has a small mesh window, and coral guylines with tensioners and hook pegs hold everything taut. It is a grown-up cousin of our Play Tent. Floor 2.0 x 1.45 m, height 1.15 m, 14,428 triangles.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (1.19 m = 119 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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