Convertible
18,325 triangles GLB 1.1 MB
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Sky blue snowmobile with white side panels, a tinted windshield, a long dark seat, a rubber track with lugs and two steerable front skis.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 16,733 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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Fresh powder outside the cabin calls for a ride. This snowmobile 3d model has a rounded sky blue hood with white side panels, dark air vents and two slim butter yellow headlights. A small tinted windshield in a chrome frame shields the handlebar with padded hand guards and a center pad. Behind it a long charcoal seat rests on a white base above the tunnel, flanked by running boards. Underneath, a rubber track with molded lugs wraps around white bogie wheels and slide rails. Up front two black skis with chrome grab loops stand on coral shock absorbers. The track is a separate object with its own tread texture, so it can scroll in an animation, and both skis and the handlebar turn on their own pivots. A chrome grab handle, a tail light and a snow flap finish the rear. It is 3.05 m long, 1.16 m tall and made of 16,733 triangles with baked 2K PBR textures.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (1.16 m = 116 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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