Cyborg
800,000 triangles GLB 28 MB
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Elegant porcelain android with ivory ceramic shell segments, graphite joints and amber eyes. Life size at 1.75 m, also rigged with walk and run.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. High Detail with 800,000 triangles and 4K textures, light version with 400,000 triangles and rigged version with walk and run animations.
CC0: no login, no attribution CC0 1.0
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A slender android stands in a calm A-pose, built from smooth ivory ceramic segments that meet along fine engineered seams. The face is soft and humanlike, with pale lips and painted amber eyes, while two graphite audio discs sit where the ears would be. Graphite joints show at the shoulders, elbows, wrists, hips, knees and ankles, and a ribbed graphite spine runs down the back between curved shell plates. The hands rest relaxed with five slim fingers, the feet end in rounded ceramic shoes. This android 3D model measures 1.75 m and suits sci-fi renders, museum or lab scenes and close shots, and its surface detail leaves room for lighter LODs. Its skeleton comes ready with two loops, walking and running, in a separate rigged download. Tip: a cool rim light makes the ceramic glow and pulls out the seams.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (1.75 m = 175 cm).
Rigged version: import the rigged FBX as a Skeletal Mesh. The walk and run takes come in as animation sequences.
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Rigged version: the rigged GLB imports with its skeleton, and the walk and run takes land in an AnimationPlayer.
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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