Stone Golem
800,000 triangles GLB 30 MB
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Muscular werewolf with grey fur, a white mane, icy blue eyes and long claws, wearing torn dark trousers. Built for horror close-ups, also rigged.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. High Detail with 800,000 triangles and 4K textures, light version with 400,000 triangles and rigged version with walk and run animations.
CC0: no login, no attribution CC0 1.0
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Half man, half beast, this werewolf stands upright in an A-pose, taller and broader than any human. Charcoal-grey fur covers the arms, back and legs in shaggy tufts, while a thick white mane frames the wolf head and spills over the shoulders and chest. The bare torso is heavily muscled, the ears stand erect and the eyes glow icy blue. Long curved claws tip both the hands and the big wolf feet, which have burst free during the transformation. Only his dark grey trousers, torn at the shins, survived. Fur strands, skin and fabric are richly textured, so the figure shines in renders, horror cinematics and close-ups, and serves as a base for your own LODs. It is also available rigged with walk and run animations. Tip: backlight it with a cold moon rim to separate the fur from a night sky.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (2.20 m = 220 cm).
Rigged version: import the rigged FBX as a Skeletal Mesh. The walk and run takes come in as animation sequences.
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Rigged version: the rigged GLB imports with its skeleton, and the walk and run takes land in an AnimationPlayer.
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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