Werewolf
800,000 triangles GLB 28 MB
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Stylized zombie with pale green skin, glowing eyes, a torn blue shirt, ragged brown trousers and worn sneakers. Made for close-ups, also rigged.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. High Detail with 799,999 triangles and 4K textures, light version with 399,998 triangles and rigged version with walk and run animations.
CC0: no login, no attribution CC0 1.0
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More sad than scary, this zombie looks like a regular guy who had a very bad week. The skin is a sickly pale green, the dark hair sticks out in messy tufts, and the heavy-lidded eyes glow a feverish yellow-orange above dark circles. He wears a faded blue shirt with rolled sleeves, holes and dirt stains, brown trousers shredded into ragged strips below the knees, and dark canvas sneakers with white laces. The relaxed A-pose and soft, animated-film proportions keep it friendly enough for family games or comedy horror. Cloth tears, stains and skin tones are painted in fine detail, so it holds up in renders, cinematics and close-ups, and makes a good base for your own LODs. It is also available rigged with walk and run animations. Tip: slow the walk cycle down and add a slight head tilt for a classic shamble.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (1.80 m = 180 cm).
Rigged version: import the rigged FBX as a Skeletal Mesh. The walk and run takes come in as animation sequences.
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Rigged version: the rigged GLB imports with its skeleton, and the walk and run takes land in an AnimationPlayer.
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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