Gaming PC
38,540 triangles GLB 2.2 MB
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Full size white breadboard with 830 tie points, red and blue rail lines, a DIP chip across the channel, jumper wires and a glowing LED.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 7,416 triangles and 4K textures.
CC0: no login, no attribution CC0 1.0
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A breadboard 3d model at the real size of a full solderless board with 830 tie points. The white body shows 63 columns of five holes on each side of the centre channel plus two power rails along both long edges, all holes and the red and blue rail lines baked into the texture, while the channel and the rail grooves are true geometry. Small dovetail tabs on the back let several boards join in your scene. To make it read instantly as a prototyping board it is lightly populated: a DIP-8 chip straddles the channel, six pre-bent jumper wires in pastel colours lie flat on the surface, a resistor bridges two strips, a coral LED glows as its own mesh and a tactile button wears a sky blue cap. Most holes stay free. No letters or numbers are printed on the edges. Size 16.5 x 5.4 x 2.1 cm, 7,416 triangles, 4K PBR textures.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.02 m = 2 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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