Gaming PC
38,540 triangles GLB 2.2 MB
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Glowing through-hole LEDs in coral, butter, cyan, lilac, pink and mint on a white mini breadboard, sizes 3, 5 and 10 mm, plus two loose ones.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 8,512 triangles and 4K textures.
CC0: no login, no attribution CC0 1.0
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An LED 3d model with a whole little light show instead of a single dot. Six through-hole LEDs are plugged into a white mini breadboard at different heights: 5 mm ones in coral, butter yellow, cyan and lilac, a big 10 mm one in pink and a tiny 3 mm one in mint. Their lenses are a separate emissive mesh, so they glow without baking and you can switch or recolour them in your engine. Every LED has the domed lens, the collar with a flat on the cathode side and a longer anode leg, so polarity is told by shape alone. Two loose LEDs lie in front with straight legs, softly lit in butter and pink. The breadboard shows its hole grid as texture and the centre channel as real geometry, matching the full breadboard of this kit. Footprint 5.5 x 5.4 cm, height 2.8 cm, 8,512 triangles, 4K PBR textures.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.03 m = 3 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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