French Fries
8,864 triangles GLB 838 KB
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Rolled flour tortilla burrito half wrapped in crinkled foil, cut at an angle to show a dense filling of rice, pulled meat, beans and salsa.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 11,184 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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A soft flour tortilla rolled into a thick log lies on a cream paper sheet with mint dots and gentle folds. The back half hides in crinkled aluminium foil with a torn, uneven edge, while the front is sliced at a slant that tilts the filling toward the camera. The cut shows a dense, slightly domed filling in clear zones: grainy rice as the base, pulled meat with fine fibers, small groups of black and red beans, a patch of red salsa with tomato bits, lettuce along the tortilla and fine threads of grated cheese, all framed by a thick, pale tortilla edge. This burrito 3d model measures 0.32 x 0.25 x 0.07 m including the paper, the burrito itself is about 21 cm long. Its 11,184 triangles carry baked 2K PBR textures, while the foil keeps its own light metallic material. Next to the Taco of the Cozy Kitchen & Food Kit it rounds out a Mexican food corner.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.07 m = 7 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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