Free Soda Can 3D Model
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Unbranded soda can with a teal bubble label and an aluminum pull tab top, UV-mapped for your own artwork: a light, realistic drink for any scene.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 2,632 triangles and 2K textures.
Download
$0 · CC0CC0: no login, no attribution CC0 1.0
Work with this model
- Open in the 3D Viewer Wireframe, UVs and texture channels
- Change colors in Recolor Studio Recolor it and export a new GLB
- Convert GLB to STL Millimetres and Z-up, with a watertight check
- Convert GLB to OBJ With your own unit, up axis and pivot
- Render a turntable video or GIF Seamless spinning loop as MP4, WebM or GIF
The tools run in your browser and load the web preview of this model. For the full quality files, use the downloads above.
Technical details
- Quality tier
- Lightweight Stylized, 2K or palette textures, game-ready
- Triangles
- 2,632
- Textures
- 2K (2,048 px) Base Color
- Dimensions
- 0.07 × 0.07 × 0.12 m (W × D × H)
- License
- CC0 1.0 · public domain
- Published
- Category
- Food & Kitchen
- Formats
- Origin details are included in LICENSE.txt and manifest.json.
Size comparison
About this model
A standard drinks can with a brushed aluminum top, a pull tab and a label in teal with a pattern of white bubbles and a yellow and white stripe near the base. There is no brand name or logo, so the can fits any setting without legal worries. Even better, the label is laid out across the full texture space, which means you can paint your own artwork, invent a fictional soda brand or swap colors for different flavors in minutes. The geometry is very light, so vending machines, fridges, trash heaps and party tables can be filled with dozens of copies. It works in realistic interiors, convenience store scenes and as a throwable object. Tip: create two or three label variants and randomize them when you scatter cans across a scene.
Good for
- Vending machine or fridge filler
- Custom soda brand mockup
- Convenience store shelves
- Throwable object or street litter
Tags
Engine import notes
Unity GLB · FBX
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Unreal Engine FBX
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.12 m = 12 cm).
Godot 4 GLB · FBX
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Blender BLEND · GLB
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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