Armchair
12,464 triangles GLB 626 KB
The 3D preview could not be loaded.
The inspector shows the compressed web preview. Downloads contain the full-resolution textures.
Height adjustable standing desk raised to 1.10 m, with a honey wood top, white telescopic legs on T feet and a small control panel for modern workplaces.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 8,196 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
The tools run in your browser and load the web preview of this model. For the full quality files, use the downloads above.
This sit stand desk is shown in its standing pose, with the 1.40 x 0.70 m honey wood top lifted to 1.10 m. Two white columns telescope out in three stages from wide T feet, and a cross beam with a motor housing keeps the frame looking sturdy. On the front edge sits a compact control panel with four blank mint buttons, and a power cable runs down to the floor. The height is a fixed pose, so the desk works as a ready prop without any rig. With 8,196 triangles and 2K PBR textures it is light enough for crowded open plan offices. It fits a startup office in a tycoon game, a coworking space or the corner of a streamer room. Combine it with the conference chair nearby for people who like to switch between sitting and standing.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (1.10 m = 110 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
Kit
12,464 triangles GLB 626 KB
17,356 triangles GLB 1.1 MB
9,500 triangles GLB 552 KB
4,636 triangles GLB 716 KB
16,520 triangles GLB 987 KB
2,676 triangles GLB 339 KB
19,242 triangles GLB 1.3 MB
5,810 triangles GLB 591 KB
Explore