Convertible
18,325 triangles GLB 1.1 MB
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Butter yellow fastback muscle car with twin charcoal racing stripes, a dark hood scoop, quad headlights, wider rear wheels and two chrome exhaust tips.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 19,806 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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Long hood, short deck and plenty of attitude. This muscle car 3d model is a classic fastback in butter yellow with two charcoal racing stripes that run over the hood, the roof and the trunk, without numbers or logos. A dark hood scoop with a chrome lip sits between the stripes. The full width dark grille holds four round headlights, and the ducktail spoiler at the back sits above wide coral tail light bands and twin chrome exhaust pipes. The rear wheels are larger and wider than the front ones, all with five spoke chrome rims and dark centre caps. Inside the hollow cabin you can spot two bucket seats and the steering wheel through the light blue glass. Where the Sports Car is a modern coupe, this one is pure retro power. It is 4.68 m long and 1.39 m high with 19,806 triangles and 2K PBR textures. Every wheel keeps its origin on the hub.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (1.40 m = 140 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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