Bay Window
1,868 triangles GLB 504 KB
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Variant of the dungeon floor tile with fine cracks through four flagstones, one slab broken into four sunken pieces and a few loose stones on top.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 1,228 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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Large dungeon floors quickly look copied and pasted. The cracked dungeon floor 3d model breaks that repetition while keeping the grid. It covers one 2 m cell exactly like the Dungeon Floor Tile, with the origin in the cell centre, the walking surface at 0.1 m and the same flagstone pattern. The edges stay unchanged, so it can sit anywhere in a floor without a seam. Inside the cell, fine cracks run through four flagstones, one slab is broken into four pieces that have sunk slightly and tilted, and a few loose stones lie on the surface, which is why the bounding box reaches 0.18 m. Scatter it every few cells in corridors or halls to make a dungeon feel old and used. 1,228 triangles with 2K PBR textures. It extends the floor set of the Cozy Modular Building Kit.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.18 m = 18 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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