Bay Window
1,868 triangles GLB 504 KB
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Square ashlar dungeon pier of 0.7 m on a light plinth, broken off above 1.8 m with moss on the break and fallen blocks scattered around its foot.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 1,332 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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Half fallen supports make a hall look ancient at once. The broken dungeon pillar 3d model is a square pier in the masonry of the Dungeon Wall, two interlocking lavender and light blocks per 0.3 m course with a little moss. It stands on a light plinth of 0.9 by 0.9 m and has a 0.7 by 0.7 m shaft. Full courses reach 1.8 m, above that only half a block remains up to 2.1 m, with chipped edges and moss on the break. A fallen shaft block, half of the cap stone and smaller chunks lie around the plinth, so the footprint grows to 2.88 by 1.51 m. Placement: the pier axis, meant for a grid node, lies 0.11 m towards +X and 0.04 m towards +Y from the origin. 1,332 triangles. Unlike the round, glowing Stone Pillar, it matches the masonry used across the Cozy Modular Building Kit.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (2.10 m = 210 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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