Bay Window
1,868 triangles GLB 504 KB
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Grid floor tile of staggered stone slabs in two stone tones with moss on a few of them. It fills one 2 x 2 m cell under dungeon walls and corridors.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 12 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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Solid ground for crypts, cellars and dungeon halls. The tile is paved with square flagstones of 0.5 x 0.5 m, laid in staggered rows and alternating between two stone tones. Here and there a slab carries a patch of green moss, enough to feel old without looking messy. Like the wooden floor tile of the house set, it covers one cell of 2 x 2 m, is 0.1 m thick and slots in between the walls, so the walking surface ends up at 0.1 m. The pattern repeats at the tile edges, so long corridors read as one continuous floor. A square of 2.00 by 2.00 m at 0.10 m thickness, 12 triangles, 2K PBR textures. Choose the Modular Wooden Floor Tile for warm interiors and this one whenever the Dungeon Wall goes up around it.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.10 m = 10 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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