Free Man Base Mesh 3D Model

High Detail Rigged Characters & People
man-base-character.glb
Neutral man base mesh with short dark hair, heather taupe T-shirt, charcoal shorts and bare feet, standing in A-pose
Man Base Mesh 3D model (High Detail, CC0)

Neutral man base mesh at 1.80 m, standing in a symmetrical A-pose with a plain heather T-shirt, charcoal shorts and bare feet. Ready to sculpt or dress, also rigged.

Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. High Detail with 262,348 triangles and 4K textures, light version with 131,173 triangles and rigged version with walk and run animations.

Download

$0 · CC0
Version
Quality
Format
Download GLB 12 MB

CC0: no login, no attribution CC0 1.0

Work with this model

The tools run in your browser and load the web preview of this model. For the full quality files, use the downloads above.

Technical details

Quality tier
High Detail High-res PBR, 4K textures, some rigged
Triangles
262,348 · Light: 131,173
Textures
4K (4,096 px) · Light: 1K (1,024 px) Base ColorRoughnessMetallicNormal
Dimensions
1.08 × 0.34 × 1.80 m (W × D × H)
Rig & animations
Separate rigged version · Walk, Run
Published

Size comparison

Man Base Mesh: 1.08 m wide and 1.80 m tall, next to a 1.80 m person1.80 m1.80 m1.08 m
Man Base Meshperson 1.80 mBounding box to scale, next to a 1.80 m person.

About this model

Built as a blank canvas, this man base mesh 3D model gives you a believable adult male body without any costume getting in the way. He measures 1.80 m and holds a symmetrical A-pose with straight legs, slightly bent elbows and loose hands whose fingers stay together beside the thighs. Short dark brown hair is combed back from a calm face, leaving the ears and jawline easy to read. A heather taupe crew-neck T-shirt and charcoal shorts with belt loops and back pockets sit cleanly on the body, so the male base character stays neutral and fits almost any project. Both feet are bare, with well-defined toes and heels. PBR skin and fabric textures look good in close renders, while the uncluttered surfaces are ready for sculpting, retopology or new clothing. A rigged copy that walks and runs comes with it. Tip: a single warm key light brings out the muscle forms.

Good for

  • Blank male body for sculpting your own heroes
  • Mannequin for testing clothing and armor fits
  • Scale and anatomy reference for level layouts
  • Background citizen once you add a new texture

Tags

Engine import notes

Unity GLB · FBX

Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.

Unreal Engine FBX

Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (1.80 m = 180 cm).

Rigged version: import the rigged FBX as a Skeletal Mesh. The walk and run takes come in as animation sequences.

Godot 4 GLB · FBX

Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).

Rigged version: the rigged GLB imports with its skeleton, and the walk and run takes land in an AnimationPlayer.

Blender BLEND · GLB

Open the .blend directly, or import the GLB via File › Import › glTF 2.0.

Use it in: UnityUnrealGodotBlender

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