Gaming PC
38,540 triangles GLB 2.2 MB
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Two channel benchtop oscilloscope with a lavender front, glowing yellow and cyan sine traces on a dark screen and two probes in front.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 22,512 triangles and 4K textures and light version with 13,024 triangles.
CC0: no login, no attribution CC0 1.0
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An oscilloscope 3d model of a modern two channel digital benchtop scope with a white housing, a narrower rear section and a lavender front panel. The dark screen shows a faint glowing grid without any numbers and two bright sine traces, a butter yellow one for channel 1 and a cyan one for channel 2. Grid and traces form a separate emissive mesh, so they shine in any engine without baking. Below the screen sit soft keys, a coral power button and a USB port, and the right half holds ribbed knobs, key rows, colour coded channel keys and three BNC inputs. Two probe cables are locked onto channels 1 and 2, drop to the bench and end in probes with spring hook tips and small ground leads with clips. The back carries a fan grille and a mains inlet. Size 32.1 x 36.2 x 17.1 cm including probes, 22,512 triangles, 4K PBR textures.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.17 m = 17 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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