Gaming PC
38,540 triangles GLB 2.2 MB
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Mint USB cable with a USB-A plug and a USB-C plug, lying in a loose loop on the floor, with soft strain reliefs, metal shells and no logo.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 6,356 triangles and 4K textures.
CC0: no login, no attribution CC0 1.0
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This USB cable 3d model is a mint charging and data cable with a USB-A plug on one end and a USB-C plug on the other. It lies in one loose loop on the floor and really rests on it everywhere: where the cable crosses itself, the upper part climbs over the lower one on gentle ramps instead of cutting through. Both plugs have rounded mint housings with grip grooves and tapered strain reliefs. The USB-A end shows its metal shell with latch windows, a sky blue tongue and four gold contacts, while the USB-C end has the slim oval shell with a dark opening and fine contact rows. The 3.5 mm cable follows smooth curves, so it looks good in close shots. It fits the USB stick of the electronics set and differs from the big cable reels of the construction and industry kits. It covers 16.4 x 11.2 cm, 6,356 triangles, 4K PBR textures.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.01 m = 1 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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