Haunted Dollhouse
14,028 triangles GLB 1.2 MB
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Large translucent cobweb for the upper corner of a room, with an orb web, a sheet web below, torn threads and soft grey gauze.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 8,292 triangles.
CC0: no login, no attribution CC0 1.0
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No haunted room is complete without it. This cobweb 3d model is built for a right angled room corner just below the ceiling. A large orb web stretches diagonally across the corner, anchored on the left wall, the back wall and the ceiling, with sagging rings, a few torn threads and soft patches of translucent gauze. Below it a horizontal sheet web hangs like a little hammock along both walls, and loose strands drift down from the bottom edge. The threads are dusty grey instead of pure white, so they stay visible on light walls as well as in dark scenes. Everything uses alpha blended materials without textures, which keeps the file tiny and lets the light shine through. The corner sits at the back left top of the bounding box, so you snap it into a corner and scale it as needed. Size 0.95 x 0.94 x 0.95 m, 8,292 triangles.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.95 m = 95 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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