Alarm Clock
8,904 triangles GLB 702 KB
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Chunky brass padlock with a separate iron shackle that lifts and swings open, a copper escutcheon with a keyhole, rivets and a copper band.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 4,348 triangles and 2K textures. It includes 1 movable part as a separate object.
CC0: no login, no attribution CC0 1.0
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Locked doors, chained chests and secret gates all need a good padlock. This one has a plump brass case with softly rounded corners, a thin copper band near the bottom and four small rivets on the front. A round copper escutcheon carries a dark keyhole in the classic round and wedge shape. The iron shackle comes as its own piece, pivoting on the long hinge leg: lift it about 1 cm along Z and turn it around its own axis to open the lock, so an unlock moment needs only two keyframes. Both legs are modelled into the case, and the short leg has a rounded tip that looks clean when the lock is open. It pairs naturally with the Golden Key and the Treasure Chest from the Cozy Adventure Kit. The padlock is 8 cm tall and 4.7 cm wide, built from 4,348 triangles with 2K PBR textures.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.08 m = 8 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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