Robot
800,000 triangles GLB 27 MB
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Slender blue-skinned humanoid alien with a silver bodysuit and dotted markings, posed in A-pose for sci-fi renders, cutscenes and character tests.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. High Detail with 384,634 triangles and 4K textures, light version with 192,316 triangles and rigged version with walk and run animations.
CC0: no login, no attribution CC0 1.0
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This humanoid alien has smooth cobalt-blue skin, a ridged crest that sweeps back over the skull and rows of pale turquoise dots tracing the shoulders, arms and neck. A sleek white-silver bodysuit with curved panel lines covers the torso, while the hands and feet stay bare, with long, slim fingers and toes. The figure stands in a neutral A-pose, so posing and retargeting are straightforward. Its fine surface detail holds up in close-ups, cinematics and concept presentations, and it works well as a source for your own LODs. It is also available rigged with walk and run animations, which lets you cast it as a crew member, a diplomatic envoy or a background extra on a space station. Tip: shift the hue of the base color to turn one figure into a whole species.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (2.00 m = 200 cm).
Rigged version: import the rigged FBX as a Skeletal Mesh. The walk and run takes come in as animation sequences.
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Rigged version: the rigged GLB imports with its skeleton, and the walk and run takes land in an AnimationPlayer.
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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