Bottlenose Dolphin
71,906 triangles GLB 5.1 MB
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Green sea turtle gliding with wide front flippers, a patterned amber-brown shell and scaled skin: a detailed, graceful marine animal for underwater renders.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. High Detail with 778,786 triangles and 4K textures and light version with 389,392 triangles. Static pose, no rig.
CC0: no login, no attribution CC0 1.0
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A green sea turtle glides forward with its long front flippers spread like wings, head lifted and the small hind flippers trailing behind. The shell is a smooth dome of large plates in amber, chestnut and olive with radiating streaks, edged by a paler rim, while the head, neck and flippers are covered in a mosaic of cream-outlined brown scales. The pale, soft throat and the calm, dark eye give it a gentle expression. The detailed shell pattern and scale texture shine in underwater renders, ocean conservation visuals, aquarium content and slow-motion cinematics, and the mesh gives you a good starting point for custom LODs. Tip: add caustic light patterns and a few drifting particles to sell the underwater depth, and keep the camera slightly below the turtle.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.56 m = 56 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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