Humpback Whale
219,982 triangles GLB 11 MB
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Realistic bottlenose dolphin with a sleek grey body, pale belly, curved dorsal fin and short beak, gliding mid-swim: a friendly ocean subject.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. High Detail with 71,906 triangles and 4K textures and light version with 35,952 triangles. Static pose, no rig.
CC0: no login, no attribution CC0 1.0
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The dolphin everyone pictures first: a bottlenose with a streamlined body, a short rounded beak and that permanent friendly smile. It is posed mid-swim with a slight curve through the body, flippers angled out and the tail flukes bent as if on the up-stroke. The skin shades from a darker slate grey on the back and dorsal fin to light grey on the flanks and an almost white belly, with subtle mottling and a soft sheen that reads as wet. A small blowhole sits on top of the head, and the tall, backward-curving dorsal fin completes the classic silhouette. Scaled to a real adult length, it slots into ocean, aquarium and beach scenes. It is best suited to renders, underwater cinematics and close-ups, and as a base for your own LODs. Tip: add caustic light patterns and a blue fog to sell the underwater depth.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.96 m = 96 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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