Crystal Dragon
799,999 triangles GLB 30 MB
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Three-headed hydra on four clawed legs, with olive-bronze scales, cream throat plates and rust-red spiked crests on every head. 5 m long, without wings.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. High Detail with 799,998 triangles and 4K textures and light version with 399,998 triangles. Static pose, no rig.
CC0: no login, no attribution CC0 1.0
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This hydra 3D model turns the many-headed serpent of Greek myth into a powerful four-legged beast with three long necks fanned out from the shoulders. Each head carries swept-back horns, amber eyes, bared teeth and a frill of rust-red spikes, and the three necks stay clearly separate down to the chest. Olive-bronze scales cover the body and legs, while ridged cream plates run from every throat down to the belly. A crest of rust-red spines runs along the back to the long tail, which curls upward at the end. Thick legs finish in dark curved claws planted flat on the ground. From the heads to the tail tip it is 5 m long, and with the heads raised it stands 3.78 m tall. Unlike the winged dragons in the catalog, the hydra has no wings, its danger comes from three heads at once. Tip: a misty swamp lair fits the monster Heracles fought at Lerna.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (3.78 m = 378 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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