Crystal Dragon
799,999 triangles GLB 30 MB
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Serpentine Chinese dragon with emerald scales, golden mane, whiskers and flame-like tail tuft, clutching a pearl. Ideal for festival scenes and renders.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. High Detail with 800,000 triangles and 4K textures and light version with 399,999 triangles. Static pose, no rig.
CC0: no login, no attribution CC0 1.0
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This dragon follows the classic East Asian silhouette: a long, snake-like body that winds in an S-curve over four short legs with golden talons. The back is covered in deep emerald scales, while the belly plates, the flowing mane, the branching antlers and the long whiskers are all rich polished gold. A flame-shaped tuft crowns the raised tail, and one front claw holds a pale, softly glowing pearl close to the chest. The contrast between jade green and gold gives it a lacquered, temple-statue quality that suits New Year festivals, shrine interiors and mythological cinematics. The dense sculpt holds up in close-ups and makes a solid base for your own LODs. Tip: give the pearl a faint emission and use a warm rim light so the golden mane separates from a dark background.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (6.06 m = 606 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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