Armchair
12,464 triangles GLB 626 KB
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Mint dome pendant lamp with a rolled rim, honey wood sleeve, dark textile cord and round ceiling canopy, closed by a softly glowing opal diffuser.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 9,500 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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A pendant ceiling lamp with a mint dome shade, 44 cm across, white on the inside and finished with a rolled rim. A honey wood sleeve sits on top of the shade, and a dark textile cord runs up to a white round canopy. An opal diffuser closes the shade from below and is a separate emissive mesh, so it glows softly in any engine. The full drop from canopy to diffuser is 0.79 m. Like every asset of the kit, the origin lies at the bottom centre, and the top of the canopy is at 0.793 m. To hang it, place the origin 0.793 m below your ceiling height. The lamp has 9,500 triangles and 2K PBR textures. Hang a row above the meeting table, one above a reception desk or a pair over a kitchen island in a cozy home.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.79 m = 79 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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