Armchair
12,464 triangles GLB 626 KB
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Coral architect desk lamp with twin rod arms, tension springs and a cone shade, its three joints ready to pose as a parented hierarchy with a glowing bulb.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 11,880 triangles and 2K textures. It includes 1 movable part as a separate object.
CC0: no login, no attribution CC0 1.0
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An architect style desk lamp with a coral round base, a white switch and a cable. Two dark twin rod arms of 33 cm each, held by two tension springs, carry a coral cone shade that is white inside and holds a softly glowing bulb. The joints are what make this lamp special. The lower arm, the upper arm and the lamp head are separate objects, each with its origin exactly on its joint axis, and they are already parented in a chain, so rotating the lower arm around X carries the rest along. That makes it easy to pose for screenshots or to animate a bouncing lamp character. In the modelled pose it stands about 56 cm high. It uses 11,880 triangles with 2K PBR textures on the base. Put it on the office desk, a drafting table or a night shift study.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.55 m = 55 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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