Armchair
12,464 triangles GLB 626 KB
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Tall floor lamp with a cream drum shade with coral piping, a slim honey wood pole and a weighted charcoal base, its shade and bulb glowing softly warm.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 11,508 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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A classic floor lamp that stands 1.60 m tall. A weighted charcoal disc base carries a slim honey wood pole with a dark sleeve, and at the top a socket and shade spider hold a cream fabric drum shade, 45 cm across, trimmed with coral piping. The shade wall and the bulb are separate emissive meshes, so they glow with a soft warm light even without a real light source in your engine. A coral textile cord with a foot switch runs across the floor for a homely detail. The lamp uses 11,508 triangles and 2K PBR textures. Put it next to the armchair or the corner sofa, light up an evening office scene or add a point light at the bulb to make the glow cast real light. It also suits hotel rooms and cozy apartments.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (1.61 m = 161 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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