Castle Hex Tile
19,644 triangles GLB 1.2 MB
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Stackable 0.3 m earth plinth with the exact hexagon footprint of the kit, layered soil sides and a grass rim, used to lift any tile one level higher.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 3,454 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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Flat maps are easy, but height levels make a board feel alive. This plinth is the tool for that: a pure earth block 0.30 m high with the same pointy-top footprint as every tile. Its sides show three softly waving soil layers and a grass rim with small grass drips at the top, while the upper face is perfectly flat. Place any tile of the set on it, raised by 0.30 m, and it becomes one level higher. Stack two or more plinths to build cliffs, plateaus or a mountain that towers above the valley. Nothing sticks out of the outline, so raised and ground level tiles stand side by side without gaps. With only 3,454 triangles and 2K PBR textures, the hex tile base 3d model is the lightest piece in the Cozy Hex Tiles Kit. Strategy games can use the levels for high ground rules or line of sight.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.30 m = 30 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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