Castle Hex Tile
19,644 triangles GLB 1.2 MB
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Y junction hex tile where three dirt roads meet in the centre, with a signpost carrying three blank arrow boards, a small roofed well, a leafy tree and a bush.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 16,817 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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Where three routes meet, decisions happen. Three dirt roads join in the centre as a Y and exit at the midpoints of every second edge, east, north west and south west, with softly rounded inner corners. Each exit has the 0.50 m road profile, 8 mm below the grass, shared with the straight and curved pieces, so any of them plugs in directly. At the fork stands a signpost about 0.3 m tall with three blank arrow boards, and a small roofed well with a bucket, a leafy tree, a bush, pebbles and flowers decorate the corners. Made of 16,817 triangles with 2K PBR textures, the road junction hex tile 3d model reaches 0.93 m. Board games can use it as a crossroads event field, city builders as a hub between districts. The Four-Way Intersection serves towns, while this fork belongs to the countryside of the Cozy Hex Tiles Kit.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.93 m = 93 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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