V8 Engine
19,988 triangles GLB 1.5 MB
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Car tail light unit with a closed dark housing and a domed lens in glowing red, peach and clear sections over LED bars and chrome bowls.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 3,332 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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Finish the back of any car with this tail light 3d model. The closed housing is dark plastic with a flat base, and a domed cover lens is split into three chambers. The large red section glows softly and shows two curved LED bars in front of a red reflector plate. Next to it a peach turn indicator sits over a small chrome bowl with a bulb, and the clear section holds the white reversing light. Thin dark dividers separate the chambers. Emissive parts and the transparent lens segments stay unbaked, so they keep their colour and glow in any engine. For mounting, the rear offers three threaded studs with nuts next to a rubber socket cap. Its lens is angled a little towards the preview camera. Width is 40 cm, height 14.5 cm with only 3,332 triangles, which makes it easy to use many times.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.15 m = 14 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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