Human Skeleton
831,942 triangles GLB 28 MB
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Full-body male figure showing the superficial muscles and tendons in realistic detail, standing in a relaxed pose. Also available rigged for animation.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. High Detail with 601,188 triangles and 4K textures, light version with 300,594 triangles and rigged version with walk and run animations.
CC0: no login, no attribution CC0 1.0
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A standing male figure with the skin removed, showing the superficial muscle layer from head to toe. Reddish, finely striated muscle bellies such as the pectorals, deltoids, the six-pack of the rectus abdominis, the quadriceps and the calf muscles are separated by pale tendons and fasciae, with the white linea alba and the knee and ankle tendons clearly visible. The back shows trapezius, latissimus and gluteal muscles in the same detail, and the hands and feet end in pale tendon sheaths. The arms hang slightly away from the body, which makes the figure easy to pose. It is also available rigged with walk and run animations, handy for sports science and physiotherapy clips. The dense sculpt suits renders, cinematics and close-ups or serves as a source for your own LODs. Tip: use a warm key light to bring out the fibre texture.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (1.80 m = 180 cm).
Rigged version: import the rigged FBX as a Skeletal Mesh. The walk and run takes come in as animation sequences.
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Rigged version: the rigged GLB imports with its skeleton, and the walk and run takes land in an AnimationPlayer.
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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