Hand Skeleton
421,506 triangles GLB 15 MB
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Realistic human foot skeleton with tarsal bones, metatarsals and toe bones plus the lower ends of tibia and fibula. Ideal for anatomy and orthopedics.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. High Detail with 542,512 triangles and 4K textures and light version with 271,256 triangles.
CC0: no login, no attribution CC0 1.0
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An articulated foot standing in a natural position, with the cut lower ends of the tibia and fibula rising from the ankle. Below them the talus and the large heel bone carry the weight, followed by the compact tarsal bones, the long metatarsals and the small, jointed phalanges of the toes, with the big toe clearly thicker than the rest. The ivory bone has a subtle, slightly weathered texture and the arch of the foot is well defined, which makes the model useful for explaining flat feet, fractures or running mechanics. It suits orthopedics and podiatry apps, sports science content and medical illustration, and the heavy, detailed mesh shines in offline renders and explainer videos, or as a master for your own LODs. Tip: show it from the inner side to make the longitudinal arch easy to read.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.19 m = 19 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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