Snake
800,000 triangles GLB 27 MB
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Realistic crocodile lying low with a long snout, bumpy olive-tan armored scales, dark banding on the tail and splayed clawed feet, at real size.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. High Detail with 755,514 triangles and 4K textures and light version with 377,756 triangles. Static pose, no rig.
CC0: no login, no attribution CC0 1.0
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Stretched out flat as if basking on a riverbank, this crocodile rests with its belly close to the ground and its legs splayed to the sides. The long, tapering snout ends in a slightly raised nose, and a row of teeth peeks out along the closed jaw. The back is covered in rows of raised, bony scutes in olive and sandy tan, broken up by irregular dark bands that continue down the long, ridged tail to a pointed tip. The belly scales are lighter and smoother, and each webbed foot carries dark claws. At real-world length it drops straight into swamp, river or zoo scenes. The detailed scale texture makes it ideal for renders, nature cinematics and close-ups, and a base for your own LODs. Tip: sink the body partly below a water plane so only the eyes, snout and back ridge show.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.54 m = 54 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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