Bay Window
1,868 triangles GLB 504 KB
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Half height dungeon wall of 2.0 by 1.5 m with four ashlar courses and light rounded coping stones, for parapets, galleries and low room dividers.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 64 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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Not every wall has to block the view. The half dungeon wall 3d model follows the grid rules of the full Dungeon Wall: 2.00 m long with flat joint faces at both ends, the wall centre on the grid line and the origin at the bottom centre. It rises only 1.50 m. Four ashlar courses carry the same seamless lavender pattern, topped by a course of light coping stones from 1.2 to 1.5 m. Each coping stone is two thirds of a metre long, overhangs by 3 cm and has a rounded top, which explains the 0.26 m depth. Use it as a parapet around a pit, a balustrade on a gallery or a low partition that keeps a room readable from above. With just 64 triangles and 2K PBR textures it is among the lightest parts of the dungeon extension in the Cozy Modular Building Kit.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (1.50 m = 150 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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