Bay Window
1,868 triangles GLB 504 KB
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L-shaped corner for modular dungeon walls on a 2 m grid, two 1 m arms of lavender ashlar with light interlocking quoins, 3 m high and 0.2 m thick.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 36 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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Rooms need corners, and this dungeon wall corner 3d model turns any run of the Dungeon Wall by 90 degrees without a visible seam. It is built from two half wall modules, each 1.0 m long measured from the grid node, so the footprint is 1.10 by 1.10 m at 3.00 m height and 0.20 m thickness. Light interlocking quoins alternate long and short on the outer edge, while the inner side serves as an inside corner. Placement: the grid node, where both wall centre lines cross, lies 0.45 m from the origin towards -X and -Y, and the outer corner points that way. The arm ends are flat joint faces, so the lavender ashlar courses continue straight into neighbouring walls. Only 36 triangles with 2K PBR textures. Together with the Dungeon Floor Tile it shapes rooms in the Cozy Modular Building Kit.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (3.00 m = 300 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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