Concrete and tile textures
Board formed concrete texture for walls
In short
Cozy Board Formed Concrete shows the imprint of horizontal timber boards, each 12 cm high, plus round form tie holes every 60 cm. It loops seamlessly at 2.4 × 2.4 m, with ZIPs at 2K and 1K under CC0.
- Tile size
- 1 tile = 2.4 × 2.4 m
- Maps
- Base color, normal (GL and DX), roughness, AO, height
- Resolutions
- 2K (2048 px), 1K (1024 px)
- Format
- PNG, metallic 0
- License
- CC0 1.0
CC0 1.0 · six maps, README and license in every ZIP
01Six PBR maps
-
Base colorcozy-board-formed-concrete_<res>_basecolor.pngsRGB · 8 bit RGB -
Normal OpenGL (Y+)cozy-board-formed-concrete_<res>_normal_gl.pnglinear · 8 bit RGB -
Normal DirectX (Y−)cozy-board-formed-concrete_<res>_normal_dx.pnggreen channel inverted -
Roughnesscozy-board-formed-concrete_<res>_roughness.pnglinear · 8 bit grey -
Ambient occlusioncozy-board-formed-concrete_<res>_ao.pnglinear · 8 bit grey -
Heightcozy-board-formed-concrete_<res>_height.pnglinear · 16 bit · 0 … 1 = 4 mm
| Resolution | Maps | Unpacked | ZIP |
|---|---|---|---|
| 2K · 2048 × 2048 px | 6 PNG | 11 MB | 11 MB |
| 1K · 1024 × 1024 px | 6 PNG | 3.3 MB | 3.5 MB |
02Seamless tiling and scale
- One tile
- 2.4 × 2.4 m
- Scale 1
- board imprints 12 cm high
- Scale 2
- form tie holes every 60 cm
- Height range
- 0 … 1 = 4 mm
- UV repeat
- size in m ÷ 2.4 (4 m: 1.67×)
- Displacement
- 0.004 m, midlevel 0
Step by step for Blender, Godot, Unity, Unreal and three.js: texture setup guide.
04About this texture
The larger 2.4 × 2.4 m tile matches common formwork panels, so the tie holes land on a regular grid like on a real wall. Faint wood grain survives inside each board line, which keeps the surface from looking like plain stripes. It was made as a wall material, and the example scene puts it behind a bookshelf and a speaker on a smooth concrete floor. Galleries, museums, brutalist apartments, parking decks and minimalist game menus all benefit from its quiet rhythm.
Good for
- Feature walls in modern interiors
- Museums, galleries and parking decks
- Brutalist building facades
Questions and answers
Which way should the board lines run?
Horizontally, as on most cast walls. Keep the UVs upright on vertical faces, and rotate them by 90 degrees for the vertical board look seen on some facades.
Why is this tile larger than the others?
With 2.4 × 2.4 m the tie holes every 60 cm and the 12 cm boards fit a whole number of times into one repeat, which keeps the grid exact across tile borders.
Concrete and tile textures
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