Metal textures

Riveted metal panel texture in pastel yellow

In short

Cozy Painted Metal Panels lines up riveted sheets of 1 m × 50 cm in a butter yellow coat, rivets spaced 10 cm along each seam. The layout closes seamlessly at 2 × 2 m, metallic stays at zero, and the CC0 set comes in 2K and 1K.

Tile size
1 tile = 2 × 2 m
Maps
Base color, normal (GL and DX), roughness, AO, height
Resolutions
2K (2048 px), 1K (1024 px)
Format
PNG, metallic 0
License
CC0 1.0

CC0 1.0 · six maps, README and license in every ZIP

preview.jpg
Butter yellow riveted sheets of Cozy Painted Metal Panels on a test scene

01Six PBR maps

  • Cozy Painted Metal Panels, Base color
    Base colorcozy-painted-metal-panels_<res>_basecolor.pngsRGB · 8 bit RGB
  • Cozy Painted Metal Panels, Normal OpenGL (Y+)
    Normal OpenGL (Y+)cozy-painted-metal-panels_<res>_normal_gl.pnglinear · 8 bit RGB
  • Cozy Painted Metal Panels, Normal DirectX (Y−)
    Normal DirectX (Y−)cozy-painted-metal-panels_<res>_normal_dx.pnggreen channel inverted
  • Cozy Painted Metal Panels, Roughness
    Roughnesscozy-painted-metal-panels_<res>_roughness.pnglinear · 8 bit grey
  • Cozy Painted Metal Panels, Ambient occlusion
    Ambient occlusioncozy-painted-metal-panels_<res>_ao.pnglinear · 8 bit grey
  • Cozy Painted Metal Panels, Height
    Heightcozy-painted-metal-panels_<res>_height.pnglinear · 16 bit · 0 … 1 = 4 mm
ResolutionMapsUnpackedZIP
2K · 2048 × 2048 px6 PNG6.5 MB6.6 MB
1K · 1024 × 1024 px6 PNG2.2 MB2.3 MB
Cozy Painted Metal Panels, base color repeated 2 × 2 without visible seams
basecolor 1K · 2 × 2 = 4 × 4 m

02Seamless tiling and scale

One tile
2 × 2 m
Scale 1
panels 1 m x 50 cm with rivets every 10 cm
Scale 2
butter yellow paint, not metallic
Height range
0 … 1 = 4 mm
UV repeat
size in m ÷ 2 (4 m: 2×)
Displacement
0.004 m, midlevel 0

Step by step for Blender, Godot, Unity, Unreal and three.js: texture setup guide.

03Example scene

Free 3D models in this render:

Cozy Painted Metal Panels, example scene
scene.jpg

04About this texture

Think of the side of a toy locomotive or a friendly space station: flat sheets, crisp seams and neat rows of round rivet heads. The rivets rise in the height and normal maps, and the AO map adds a thin shadow along every seam, which reads well even at a distance. A warm yellow coat replaces bare steel, so the panels match platformer kits and pastel vehicles. In the example scene they form a wall behind a jump pad and a checkpoint flag. Hangars, machines, containers and level walls in arcade games are natural uses.

Good for

  • Walls in platformer and arcade levels
  • Hangars, containers and machines
  • Toy trains and pastel vehicles

Questions and answers

Can I change the yellow paint colour?

Yes. Rivets, seams and shading live in the normal, AO and roughness maps, so a hue shift on the base colour or a tint in the material gives blue, mint or coral panels with the same detail.

Do the panels line up with the 3D platformer kit?

The example scene shows them with a jump pad and a checkpoint flag from Grab3D, both in the same pastel look. A 2 × 2 m tile also fits the one metre grid of most block based levels.