Metal textures
Riveted metal panel texture in pastel yellow
In short
Cozy Painted Metal Panels lines up riveted sheets of 1 m × 50 cm in a butter yellow coat, rivets spaced 10 cm along each seam. The layout closes seamlessly at 2 × 2 m, metallic stays at zero, and the CC0 set comes in 2K and 1K.
- Tile size
- 1 tile = 2 × 2 m
- Maps
- Base color, normal (GL and DX), roughness, AO, height
- Resolutions
- 2K (2048 px), 1K (1024 px)
- Format
- PNG, metallic 0
- License
- CC0 1.0
CC0 1.0 · six maps, README and license in every ZIP
01Six PBR maps
-
Base colorcozy-painted-metal-panels_<res>_basecolor.pngsRGB · 8 bit RGB -
Normal OpenGL (Y+)cozy-painted-metal-panels_<res>_normal_gl.pnglinear · 8 bit RGB -
Normal DirectX (Y−)cozy-painted-metal-panels_<res>_normal_dx.pnggreen channel inverted -
Roughnesscozy-painted-metal-panels_<res>_roughness.pnglinear · 8 bit grey -
Ambient occlusioncozy-painted-metal-panels_<res>_ao.pnglinear · 8 bit grey -
Heightcozy-painted-metal-panels_<res>_height.pnglinear · 16 bit · 0 … 1 = 4 mm
| Resolution | Maps | Unpacked | ZIP |
|---|---|---|---|
| 2K · 2048 × 2048 px | 6 PNG | 6.5 MB | 6.6 MB |
| 1K · 1024 × 1024 px | 6 PNG | 2.2 MB | 2.3 MB |
02Seamless tiling and scale
- One tile
- 2 × 2 m
- Scale 1
- panels 1 m x 50 cm with rivets every 10 cm
- Scale 2
- butter yellow paint, not metallic
- Height range
- 0 … 1 = 4 mm
- UV repeat
- size in m ÷ 2 (4 m: 2×)
- Displacement
- 0.004 m, midlevel 0
Step by step for Blender, Godot, Unity, Unreal and three.js: texture setup guide.
04About this texture
Think of the side of a toy locomotive or a friendly space station: flat sheets, crisp seams and neat rows of round rivet heads. The rivets rise in the height and normal maps, and the AO map adds a thin shadow along every seam, which reads well even at a distance. A warm yellow coat replaces bare steel, so the panels match platformer kits and pastel vehicles. In the example scene they form a wall behind a jump pad and a checkpoint flag. Hangars, machines, containers and level walls in arcade games are natural uses.
Good for
- Walls in platformer and arcade levels
- Hangars, containers and machines
- Toy trains and pastel vehicles
Questions and answers
Can I change the yellow paint colour?
Yes. Rivets, seams and shading live in the normal, AO and roughness maps, so a hue shift on the base colour or a tint in the material gives blue, mint or coral panels with the same detail.
Do the panels line up with the 3D platformer kit?
The example scene shows them with a jump pad and a checkpoint flag from Grab3D, both in the same pastel look. A 2 × 2 m tile also fits the one metre grid of most block based levels.
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