Lab Bench
39,728 triangles GLB 2.6 MB
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Cut block of a lipid bilayer after the fluid mosaic model with red heads, yellow tails, a channel protein with an open pore and sugar chained glycoproteins.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 38,844 triangles and 2K textures and light version with 19,422 triangles.
CC0: no login, no attribution CC0 1.0
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Every cell is wrapped in a skin only two molecules thick. This cell membrane 3d model enlarges a cut block of it after the fluid mosaic model. Red hydrophilic heads cover both outer faces and yellow hydrophobic tails fill the middle, two per lipid, one with the cis kink that keeps the membrane fluid. On all four cut sides the lipids stand in clean profile, while the top is a carpet of head balls. Embedded are a light blue channel protein of six subunits around an open pore, two mint glycoproteins with branched chains of lavender and pink sugar beads and one glycolipid. The block rests on a lilac board, 21 by 15 cm and 13 cm high, with 38,844 triangles. Human Cell and Plant Cell show whole cells, this model zooms into their boundary.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.13 m = 13 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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