Lab Bench
39,728 triangles GLB 2.6 MB
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Clear glass prism on a lilac experiment plate with a small ray box whose white beam splits into a flat rainbow fan of six glowing colour bands.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. Lightweight with 1,692 triangles and 2K textures.
CC0: no login, no attribution CC0 1.0
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This prism 3D model turns the classic light experiment into a tidy desk scene. An equilateral triangular prism of clear, lightly blue tinted glass with softly rounded edges stands on a lilac experiment plate. On the left a small white ray box with a glowing slit and a lilac knob sends a white beam across the plate. The beam enters the glass, crosses it in a straight line and leaves the far face as a fan of six flat colour bands from red to violet that lie on the plate. Beam, rainbow and prism skip the bake, so they are easy to hide or recolour. Plate and ray box carry baked PBR textures. Unlike the Magnifying Glass, which bends light through a lens, this piece splits it into colours. The plate measures 26 by 13 cm, the prism stands 5.2 cm tall, and the model has 1,692 triangles.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.06 m = 6 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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