Foot Skeleton
542,512 triangles GLB 18 MB
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Realistic human spine from the atlas down to the sacrum and coccyx, with blue-grey discs and a natural S-curve. Ideal for anatomy and physiotherapy.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. High Detail with 715,450 triangles and 4K textures and light version with 357,725 triangles.
CC0: no login, no attribution CC0 1.0
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The complete vertebral column stands upright in its natural double S-curve, from the ring-shaped atlas at the top through the cervical, thoracic and lumbar vertebrae down to the broad sacrum and the small tapering coccyx. Each vertebra is modelled individually with its body, spinous process and transverse processes, and the vertebral bodies grow visibly larger towards the lower back. Blue-grey intervertebral discs sit between them, making it easy to point out a herniated disc or explain posture. The ivory bone texture is clean and slightly porous. The model suits physiotherapy and chiropractic explainers, orthopedics apps, ergonomics training and medical illustration, and the detailed geometry is made for stills, turntables and macro shots, and it can be reduced for interactive scenes. Tip: a side view shows the lordosis and kyphosis curves best.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.72 m = 72 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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