Human Heart Cutaway
799,999 triangles GLB 27 MB
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Cross-section block of human skin with epidermis, dermis and fatty subcutis, plus a hair follicle, sweat gland, muscle and colour-coded vessels and nerves.
Free under CC0 for personal and commercial use, no attribution. Download without login as GLB, FBX, BLEND, USDZ or OBJ. High Detail with 800,000 triangles and 4K textures and light version with 399,999 triangles.
CC0: no login, no attribution CC0 1.0
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A rectangular block of skin cut open on all sides, like the classic model in a biology classroom. The top shows the textured epidermis with a violet basal layer below, followed by the thick pink dermis and the bulging yellow fat cells of the subcutis. A dark hair shaft grows from its follicle next to a small sebaceous gland and a reddish arrector pili muscle, while a mint green sweat gland coils into a ball with its duct winding up to the surface. Red arteries, blue veins and fine yellow nerves branch through every layer, and the sides repeat the vessel pattern so the block reads from any angle. The stylized colours are ideal for dermatology lessons, skincare explainers and cosmetics marketing. The high-resolution surface stays crisp in close-ups and gives you a solid starting point for custom LODs. Tip: push the camera slowly along the hair shaft.
Import the GLB with the glTFast package or use the FBX. 1 m in the file = 1 Unity unit.
Use the FBX. The model is built in metres. Unreal works in centimetres and converts on import, so it arrives at real size (0.30 m = 30 cm).
Drag the GLB into the FileSystem dock. Godot 4 imports it directly, with materials. The FBX works too (Godot 4.3+ imports it natively).
Open the .blend directly, or import the GLB via File › Import › glTF 2.0.
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